Client A client is any piece of hardware or software that asks for access to a particular service from a server. Continue reading
Client-Server Model This is the process of a client requesting service from a server. Continue reading
Collision A collision occurs when one or multiple computers or similar devices try to send data at the same time to another device. Continue reading
Controllerless Wi-Fi This removes the need to have a central Wi-Fi controller in data centers. Instead, those functions can be done by controllerless Access Points (APs). Continue reading
Crossover Cable These are cables designed to directly connect two different devices. Continue reading
Crosstalk This is electric or magnetic interference from one signal that disturbs an adjacent line. Continue reading
Cyclic Redundancy Check (CRC) CRC is a type of code designed to error-check digital data. Continue reading